The interface is intuitive enough for an eight-year old child (we know we've tested), but here's a quick overview: the bottom panel houses thumbnails of each frame, and the top panel displays either your camera's image or the current frame you have selected. You do have to plug in your camera first there's no refresh on the camera selection menu yet, so once it's launched it won't detect a new device unless you close it and re-launch. Once you've got StopGo on your system, plug in your camera and then launch StopGo either by clicking the StopGo icon, or from a shell. Support outside of Linux is forthcoming, but still in development (merge requests welcome!). #STOP MOTION ANIMATION SOFTWARE WITH ONION SKIN PORTABLE#It's not a true portable app since it does require both FFmpeg and vlc, each available from your distribution's repository (or third party repositories like RPMFusion), but that's largely a design choice, as we prefer to keep important libraries and executables configurable by the user. It's a zero-install, portable app that should work on any recent Linux distribution. #STOP MOTION ANIMATION SOFTWARE WITH ONION SKIN DOWNLOAD#In fact, there is no install: you just download the AppImage, plug in your camera, and launch StopGo. You saw this in the Krita demo, and it's considered one of the most important features of a proper animation workflow. What StopGo brings to this tradition, primarily, is a visual interface in which to manage each still frame and, most importantly, the "onion skin" effect that makes it easy to gauge whether you've moved a character enough or too much or not at all since the previous frame. Grab a camera and a few objects from your junk drawer, and you're ready to go take lots of photos of the objects moving little by little, string the photos together, and you're animating. It's not hard to set up a basic stop motion rig, and the truth is that absolutely no computer is required. The object can be anything from paper cutouts to elaborately sculpted models. The principle is the exact same as hand-drawn animation, except instead of drawing a character, you photograph an object, moving the object little by little between each snapshot. We've all seen stop motion animation before: there's Gumby, Terry Gilliam's famous cut-out interludes for Monty Python, and recent movies like The Box Trolls. As part of the classroom activities, the students are encouraged to file feature requests. From its inception, it's been designed by its primary user and intended audience: a teacher and her students. It came about as a direct response to the lack of a reliable and simple stop motion software for Linux. As an added feature, since DIY projects have been highlighted in the past weeks, the resulting animations from the application have all been done by year 5 and 6 students at local schools, and the application itself was developed by me and the students' teacher, Jess Weichler of Makerbox. Cell animation is just one kind of animation, though, so this month we'll take a look at stop motion animation. Last month we looked at digital cell animation with Krita.
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